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Project Description
Toolchain that is used to extend programs with Visual Studio PDB custom debug information. Can be used to enable callstack view in Visual Studio.

Tutorial video: https://www.youtube.com/watch?v=Vn9YNqm5ny0
dumpinfo.idc: https://www.hex-rays.com/products/ida/support/freefiles/dumpinfo.idc
Tutorial Thread: http://gtaforums.com/topic/870170-idb-to-visual-studio-symbol-injection/

Did you ever wonder how to enable debug symbols in Visual Studio for games that you are reverse engineering? This is the way. Provide a path to your game executable along with a symbols.txt file and this toolchain will generate a PDB file that is automatically linked to a newly generated "custom debug" copy of your game, completely binary compatible with your original executable.

If you like this tool, please spread the word!

Recommended Compiler: Visual Studio 2017

How to get started:
- copy the MSPDBCORE.DLL file from your Visual Studio program files folder into the "output" folder of the repository (as of VS2017)
- pass the path to the to-be-debugged executable using cmdline args

Please note that in order to get the full source code of this tool you have to perform a SVN checkout. It will download external modules aswell that are required for compilation.

https://tortoisesvn.net/

11th December 2016: migrated from Assembla (https://app.assembla.com/spaces/green-candy/subversion-24/source)

Last edited Mar 12 at 11:09 AM by quiret, version 9